Creature sounds can come from anywhere, really,” says ArenaNet senior sound designer Joseph Clark. As game worlds grow in size and density, so does the diversity of sounds for their animal inhabitants, but you may not realise that their voices have a variety of origins as well.
“Friction is one of our best friends for sound design,” Clark says. On one particular occasion, one of his co-workers was dragging a trash can from their office to the hall and noticed that it made a “great purring, guttural sound”. That’s when Clark’s ears perked up and he knew it was time to grab the microphone.
Everyday sounds can often become the voices of videogame creatures with a bit of editing after the fact. Clark shared a video for one in Guild Wars 2 that involved using an electric toothbrush on a cardboard box. After lowering the pitch and layering in a bicycle chain and other sounds, it became the spooky chittering purr of Guild Wars 2’s Boneskinnner.
Even ordinary animals can have their parts played by surprisingly odd objects. Minecraft’s animals have had a tune-up since the game’s formative days, but Mojang’s audio director Samuel Åberg says they were originally voiced by a kazoo, of all things.
Creative use of Foley recording – using objects to mimic other natural sounds – is immensely important as recording live animals can be challenging. For Minecraft’s newer mobs, Åberg says that Mojang tries to record actual animals where it is possible, but going to the source presents its own difficulties.
Denne historien er fra June 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra June 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios