“There are three main goals,” said Valve’s Alden Kroll when he showed off the library redesign at an event in Seattle. “To help players find the games that are in their library and find what to play next. Secondly, to stay up to date with the things happening in the games, what their friends are up to, things like that. And then also, for those who have been collecting games for years in Steam, help them organise their games and find what they might not even remember they have in their library collection.”
At time of writing, Valve hasn’t yet rolled the design out to everyone, but you can try it yourself by opting into the Steam client beta (Settings > Account > Change beta participation). It’s still a work in progress, but rest easy if you’re expecting the kind of beta where you clip through the floor or get shotgunned from across the map.
The client is perfectly stable, but the design is still in flux, as Valve sees how people react to its first major library changes in many years.
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Denne historien er fra Christmas 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios