I know I’m getting salty when the big sures start coming out. Oh, sure, I guess that enormous axe blade just chopped my head clean off and I died and everyone trampled on my bloody corpse while it flopped around in the mud. Yeah, sure, that’s just fine!
I really enjoy this stupid game, but Chivalry 2’s mutliplayer medieval battles are infuriating sometimes. Every time you spawn, you’ve got to run for ten seconds or longer to get to the front line (spamming C to yell “rauuugh” helps pass the time), and when you get there, you might be poked to death instantly by three guys with spears, or mobbed by shiny knights, or, worst of all, shot through the eye with an arrow. Oh, sure, why wouldn’t you stand 20 yards away from the fight and shoot arrows at me? You joker.
I should really hit Alt-F4 and call it a night when I’m getting mad at the concept of archery, but the prospect of going on a spree beckons me from beyond the respawn timer. I love a good spree. Example: after putting up a disappointing K/D during one objective-based match, I switched to a two-handed hammer I’d just unlocked and, for a minute, turned the game into a gritty Three Stooges reboot as I bonked head after head, producing a series of metallic thunks followed by squishy splurts. I stopped giving a crap about the objective, a line of trebuchets my team was supposed to blow up, and entered pure bonk mode. I bonked out 11 kills before they hauled me down.
KNIGHT SCHOOL
Denne historien er fra June 2021-utgaven av PC Gamer.
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Denne historien er fra June 2021-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios