I’ve got Feds breathing down my neck, a friend I need to betray, employees getting into love triangles and rivals making big plays – no wonder mob bosses end up a bit high-strung. There are times when Empire of Sin’s missions and emergent chaos collide to create a cyclone of compelling mobster drama full of intrigue, booze and bullets. Unfortunately, it mostly just gets in its own way, with systems tripping over each other or bugs dragging them down.
My attempts to become the biggest mob boss in 1920s Chicago haven’t been foiled by the cops or my rivals, but by corrupt saves, broken missions and vanishing employees. Two campaigns ended up in the bin because of two entirely separate game-breaking issues. Even with access to the day one patch, I’ve encountered some significant problems, and they go a lot deeper than bugs.
Empire of Sin makes a good first impression, though. It’s clearly born out of a fascination with the prohibition era, and as a management game it tries to capture the breadth of the illegal businesses and shady deals that kept these underground empires going – but it’s even more interested in the people that join and run them. It’s as much an RPG, and each boss has their own storyline and missions that lets you shape the kind of crook you want them to become.
Denne historien er fra February 2021-utgaven av PC Gamer.
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Denne historien er fra February 2021-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
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SLIDES RULE
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GODS AND MONSTERS
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PHANTOM BLADE ZERO
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STARR-MAKING ROLE
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THIEF GOLD
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HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios