History won’t remember my tenure as Alba’s monarch fondly. A poisoned brother, nieces and nephews fed to woodland critters, political rivals turned into ‘art’ in my torture chamber – and let’s not go into all the STDs or that time I wanted to have sex with a shoe. Yeah, this is Crusader Kings all right.
After racking up a litany of misdeeds that would be far too long – and nauseating – to list here, I can report that Crusader Kings III still lets you play an absolute monster. You can be chivalrous and pious, too, but it’s not as fun to read about. Indeed, almost everything you can say about its predecessor is true here, but it doesn’t feel like a repeat.
Crusader Kings III starts where the last game left off. Not chronologically, of course, but in terms of its systems. Over the course of nearly a decade, Paradox has lavished its historical soap opera with DLC, and almost all of what it added is still present in this new base game. The difference is that it’s all been designed holistically instead of slotted in piecemeal.
Everything just feels like it fits together better. It still throws lots of crises and notifications and decade-spanning wars at you, but it’s a lot less jarring this time around because it seems like more consideration has been put into how all of these systems interact with each other. It’s also a hell of a lot better at explaining what the heck is going on.
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Denne historien er fra July 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
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PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios