Five years on and The Witcher 3: Wild Hunt remains, in quiet defiance, at the top of our Steam libraries and perpetually ready to play – a testament to the ambition and sticktoitiveness of the studio that built it. But if you thought that meant CD Projekt Red stopped innovating for even a second, think again. The developer has been continuously adapting and building a new set of tools for what’s to come. When it launches this November, Cyberpunk 2077 is promising to deliver something even bigger, the culmination of years of work on an ever-evolving engine by a team that simply refuses to sit still. “The engine is like a living organism, almost like a cellular automata,” Krzysztof Krzyscin, technical art director, CD Projekt Red, says, “constantly evolving, mutating, and expanding from its initial set of branches.” The engine in question is CD Projekt Red’s proprietary REDengine, which made its first appearance with The Witcher 2: Assassins of Kings, and the cellular automata is in reference to mathematician John Conway’s Game of Life, a zero-player game that follows a collection of cells that evolve and adapt in response to a simple set of four rules, and thus do not require human interaction. What these two things share is their ability to continuously adapt – both the cellular automata and the REDengine are in a constant state of flux.
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Denne historien er fra December 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BITING BACK
The tooth is out there in adventure TEETH OF GLASS
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?