Go green in this 4X expansion, or face the consequences
Following the central theme of ‘man vs environment’, Civilization IV’s first expansion will ask you to deal with late-game climate change, leading to rising sea levels and the loss of city districts. Along the way, you’ll encounter river floods, blizzards, droughts, volcanic eruptions and other natural disasters that can provide risks and rewards.
The most intriguing new feature is a dynamic climate system that will track the amount of carbon that has been added to the atmosphere by all civs on a map. This won’t be a major factor until around the industrial age. Buildings and districts that use coal and oil for power increase carbon levels, and removing forest tiles can speed up this effect.
Denne historien er fra January 2019-utgaven av PC Gamer.
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Denne historien er fra January 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BITING BACK
The tooth is out there in adventure TEETH OF GLASS
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?