It took our time but gave us plenty.
Was I the only one who used to misplace my stealth tanks? It was a problem I had in 1995’s command & conquer, so imagine my woes in 1999 when c&c’s sequel, tiberian sun, introduced cloaking devices that made entire bases disappear. Thanks, Westwood.
Tiberian Sun is the sequel to C&C, set after the first Tiberium War. It was the first game released after Red Alert, which was conceived as an expansion for the original C&C. Red Alert became so impressive, however, that Westwood marketed it as a standalone game. Tiberian Sun, meanwhile, was teased on Red Alert’s installation disc as a first-person Mechwarrior-style game that would eventually became C&C Renegade. The real Tiberian Sun was spared such ignominy, and became one of my favourite games in the series.
In the context of the C&C universe, Tiberian Sun isn’t the first game you’d install if you were to replay the series. It is, however, one of the most important. While it lacked the contemporary military feel and tank rushes central to the Red Alert games, it was a leap forward for the genre for many other reasons. Crucially, its futuristic setting allowed for more unusual units, in turn offering a new perspective for how different factions in a real-time strategy could be balanced (or not) against one another.
I reinstalled it because most of us played Tiberian Sun at a resolution of around 800x600, which made the unit models look blocky and almost cell shaded – worse in some ways than Red Alert. I remember being disappointed at how the units looked when I installed the demo off the PC Gamer cover disc.
Denne historien er fra Christmas 2017-utgaven av PC Gamer.
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Denne historien er fra Christmas 2017-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios