Like most great cooking games, the Cook Serve Delicious series is only partly about food preparation. What it really aims to simulate is the adrenaline-fueled stress of a restaurant kitchen, the fight to keep up with hungry customers. Its new sequel looks even more deliciously nail-biting, sending your eatery on the road across a war-torn, near-future USA.
The leap to an apocalyptic sci-fi setting may seem a strange one, but the series has been laying the groundwork for years. “For a long time we’ve been quietly building the lore in CSD 1 and 2 via the in-game email system and food descriptions,” explains the game’s director David Galindo. “CSD 2 is a straightforward game in place and setting, or one would assume that unless they read the lore, where it was revealed the game was set in the future and massive wars were taking place. With CSD 3 your tower is literally destroyed and you’re faced with this huge world we’ve been building.”
Denne historien er fra November 2019-utgaven av PC Gamer.
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Denne historien er fra November 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios