The demo was quite easy, for one thing. I’d guess Blizzard didn’t want players getting frustrated, especially those who had to stand in a long line at BlizzCon, so they outfitted us with strong characters. I played the 20-minute demo twice, once as the Druid and once as the Sorceress. In the latter run I was chewing through heavy enemies like the Drowned Juggernauts – big boys who slam down splash damage attacks – without much worry. My mouse-bound abilities, a little ice projectile and a bigger fire projectile, were more than enough to freeze or fry any slippery demons I encountered, so I only played with her hotkey abilities to spice things up. I used a health potion just once and I didn’t really need to.
Because Diablo IV is a ways off I’d expect things like ability cooldown times and damage numbers to be tweaked as development continues. I’ll focus more on the broader topics, then: the new art and engine, and the Destiny 2-like open world.
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Denne historien er fra January 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
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SLIDES RULE
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GODS AND MONSTERS
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PHANTOM BLADE ZERO
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STARR-MAKING ROLE
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios