![DOOM ETERNAL](https://magarticles.magzter.com/articles/5219/411055/5e4ef9a0521d1/DOOM-ETERNAL.jpg)
Playing this FPS sequel is… exhausting. After three hours, I feel like my nervous system needs a vacation. Any good shooter demands something from your reflexes, learning how to aim while dodging incoming fire, but that’s just learning how to breathe in Doom Eternal. Properly operating your entire body – and staying alive – is a lot harder.
The game on ‘ultraviolence’, its version of ‘hard’ difficulty, is the most stressed I’ve been playing a game in a long time, because almost every fight has me feeling like I’m on the ragged edge. It’s been a couple years since I played any of id Software’s 2016 Doom, the surprisingly great reboot that Eternal is following up on, but I don’t remember it feeling like this. Doom was fast, rabid, and satisfying in its brutality and the ways it encouraged aggression to stay alive. You had to perform melee ‘glory kills’ to wrench life-refilling power-ups from enemies, and you’d pull out the chainsaw at key moments to turn an enemy into a geyser of blood and ammo refills. Eternal starts at a level of intensity Doom may only have reached towards the end.
The sequel gives you those basic tools in the first five minutes, and then keeps layering on more for the first three hours. It’s overwhelming, but Eternal’s goal here is to essentially give you access to superpowers and then force you to learn how to use them instinctively, or you die.
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Denne historien er fra March 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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![BITING BACK](https://reseuro.magzter.com/100x125/articles/5219/1829901/_r04nf_R91726144096337/BITING-BACK.jpg)
BITING BACK
The tooth is out there in adventure TEETH OF GLASS
![SMOKE ALARM](https://reseuro.magzter.com/100x125/articles/5219/1829901/abz0WtgM41726144010243/SMOKE-ALARM.jpg)
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
![MECH ME OVER](https://reseuro.magzter.com/100x125/articles/5219/1829901/s0m1jnRnY1726143714397/MECH-ME-OVER.jpg)
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
!["I like Pillars of Eternity better than Baldur's Gate III"](https://reseuro.magzter.com/100x125/articles/5219/1829901/1H3v48ZXS1726143492127/I-LIKE-PILLARS-OF-ETERNITY-BETTER-THAN-BALDURS-GATE-III.jpg)
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
!["A harrowing dark fantasy about hapless, bright-eyed children"](https://reseuro.magzter.com/100x125/articles/5219/1829901/lBbfjJjgM1726143344841/A-HARROWING-DARK-FANTASY-ABOUT-HAPLESS-BRIGHTEYED-CHILDREN.jpg)
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
![THE IMMORTAL LOCK](https://reseuro.magzter.com/100x125/articles/5219/1829901/ejW8lYJEM1726143201650/THE-IMMORTAL-LOCK.jpg)
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
![NEW MANOEUVRES](https://reseuro.magzter.com/100x125/articles/5219/1829901/5-3BwkKyB1726143069091/NEW-MANOEUVRES.jpg)
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
![OVERWATCH 2](https://reseuro.magzter.com/100x125/articles/5219/1829901/0PfEfH4jo1726142897093/OVERWATCH-2.jpg)
OVERWATCH 2
Save me space girl.
![REET GOOD TIME](https://reseuro.magzter.com/100x125/articles/5219/1829901/2rf50BF-l1726142598824/REET-GOOD-TIME.jpg)
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
![THE PLUCKY SQUIRE](https://reseuro.magzter.com/100x125/articles/5219/1829901/GsoDSbFJH1726142432314/THE-PLUCKY-SQUIRE.jpg)
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?