Norco is a many-headed creature – a narrative hydra of place, personhood, nostalgia, and spirituality. But to start with the basics, it’s a real Louisiana town named for the New Orleans Refining Company, a monumental piece of psychogeographical storytelling, and in February 2022, I’m ready to call it my game of the year. Note: there will be some spoilers for the game from this point onward.
The tiny dev collective Geography of Robots has called Norco’s style ‘petroleum blues’, a nod to the area’s relationship with the oil corporation that has defined both the town and the environmental decline that colours its existence. The game pointedly avoids the disaster porn and fetishisation that tend to dominate media portrayals of the Deep South, and while a big part of Norco revolves around grief and trauma, it’s also full of rousing punk momentum channeled from the DIY music scene. The result is nothing short of incredible.
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Denne historien er fra May 2022-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios