Time is short, even in a 60-plus hour RPG, so the team at CD Projekt Red needed to think carefully about how to introduce Ciri to players elegantly and efficiently. “Ciri has a very rich backstory – a princess, child of Elder Blood, heir to the throne of Nilfgaard, a bandit, a magician,” says principal writer Jakub Szamalek in reference to just some of Ciri’s adventures in the Witcher Saga. They couldn’t impart each of these formative stories, Szamalek says, knowing that it would be a deluge of backstory.
Instead they chose two focuses: her relationship with Geralt and her ability to traverse through space and time. “The former was key to establishing an emotional connection between the player and the character [they were] supposed to chase after for upwards of 60 hours,” Szamalek says. “The latter explained Ciri’s special role in the universe and allowed us to make Geralt’s investigation a little bit more mysterious and convoluted.”
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Denne historien er fra Christmas 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios