Revisiting the perspective-shifting platformer.
As you amble around Fez’s opening village, with its blue skies, gently swaying pixel grass and fluttering butterflies, it’s hard to believe the creation of this place involved so much stress and turmoil. Severe delays, loss of funding, legal disputes, multiple redesigns and other problems plagued the game’s development – as shown in the fantastic 2012 documentary Indie Game: The Movie. But you don’t feel any of that when you play it. The atmosphere is serene, the pace is gentle, and it’s just a nice place to exist in.
Fez released on Xbox 360 in 2012 amid a lot of noise about its troubled development, the divisive opinions of outspoken designer Phil Fish, and whether it lived up to the hype or not. So it’s nice to return to Fez now the dust has settled and appreciate it for what it is: a clever, stunningly beautiful puzzle-platformer with a neat open-world structure and one of the best musical scores that’s ever accompanied a videogame.
Composer Rich Vreeland, better known as Disasterpeace, doesn’t get enough credit for establishing Fez’s unique ambience. His score is delicate and atmospheric, like a Chopin nocturne colliding with the dreamy, sweeping synths of a Vangelis movie score – although he admits to only listening to the Blade Runner composer after hearing people frequently make the comparison. It’s one of the few game scores I listen to regularly, standing on its own as a remarkable album of electronic music.
Denne historien er fra February 2018-utgaven av PC Gamer.
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Denne historien er fra February 2018-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios