Imagine having lived a life in which you’ve only ever seen football played through the prism of FIFA, then happening to catch Match of the Day on telly one fateful Saturday night. What is this? Goals scored from situations besides counterattacks? Successful long balls? Players pressing in the opposition half? It’d be like eavesdropping on a broadcast from some mad alien world. And it would really suck the fun out of your next game of FIFA.
The problem isn’t that FIFA 20, like so many of its predecessors, doesn’t play very much like a real game of football. That’s a necessary evil of cramming 90 minutes of the real game into a digestible ten minutes you can control with a gamepad. The problem is that FIFA 20’s quasi-football simply isn’t very enjoyable.
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Denne historien er fra December 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios