For Hjalte Tagmose and Gustaw Mackay, the frustration started with mislabelled food in The Witcher. “The pierogi is called a dumpling,” says Tagmose. “It’s like calling sushi a rice sandwich,” adds Mackay. Now, these two Polonophiles are determined to counter the Americanisation of games by creating, in their words “the least American game possible”.
The result is Szrot. “It’s a Polish word,” says Mackay. “You have to know how to do the rolling, trilling R. It can mean junkyard, or it can also just refer to an old, beat-up car.”
That’s fitting, since Szrot is a driving game about steering jalopies around post-Soviet cities. One in which even the countdown to a race is written in Croatian and translated in subtitles – as if in the opening credits of a foreign language film. It’s reflective of the Danish developers’ fondness for Eastern European cinema, which began with the cult Russian neo-noir Brat, before extending to more esoteric movies from Poland.
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Denne historien er fra July 2022-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios