Hello Neighbor feels destined for the bargain basement.
Hello Neighbor makes for a great elevator pitch. You play as a suburban kid in a Pixar-like neighbourhood where something sinister lurks beneath the bright colours and exaggerated lines. In the opening, you witness your middle-aged neighbour behaving strangely, shouting and boarding up his basement. Your task is to invade his house and discover his secret, using stealth and trickery to evade an ostensibly reactive opponent.
It’s an idea with a lot of promise: Alien: Isolation by way of The ’Burbs and Home Alone. Unfortunately, Hello Neighbor doesn’t deliver: after months in alpha, the launch version is buggy, inconsistent and frustrating. The initial charm of theart style and premise quickly gives way to trial-and-error drudgery.
Denne historien er fra March 2018-utgaven av PC Gamer.
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Denne historien er fra March 2018-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios