Hell is empty and all the devils are here. By here I mean on this train, teaming up with monsters to fight angels across the frozen wasteland that used to be their home until they reach Hell’s heart and relight it with the last Pyre-flame. Surprisingly, the game beneath that wild idea is a deck builder so similar to Slay the Spire if I hadn’t seen the creators of both talking chummily on a Livestream I’d have been a bit suspicious.
Where Slay the Spire had relics that changed the nature of a run, Monster Train has artifacts that sometimes have basically the same abilities. STS had unlockable difficulty levels called ascensions, Monster Train calls them covenants. I found myself not minding the lack of originality, though. It feels like playing a sequel that builds on its predecessor’s ideas.
Denne historien er fra August 2020-utgaven av PC Gamer.
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Denne historien er fra August 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios