Riot’s MOBA may have just turned ten years old, but its new Rise of the Elements update sure makes it feel new and exciting. And by ‘exciting’ I mean chaotic as all hell. First revealed during the League of Legends tenth anniversary celebration – where the developer also announced seven new games including an FPS and a card game – Rise of the Elements is one of the biggest shake-ups to LoL’s Summoner’s Rift in years, giving players even more opportunities for big plays and epic ganks.
Setting the stage for League of Legends’ tenth competitive season, Rise of the Elements makes Summoner’s Rift feel more dynamic and reactive both during the course of a match and across multiple games. It focuses almost entirely on the Elemental Drakes, a kind of secondary objective that periodically spawn in the lower middle of Summoner’s Rift. Where Elemental Drakes used to just give minor buffs to the team that killed them – with the buffs increasing in power after killing successive Drakes – now each one can also unleash cataclysmic elemental storms that change the layout of Summoner’s Rift over the course of each game.
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Denne historien er fra January 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
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PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios