Extraordinary monsters in a beautiful winter wonderland
Monster Hunter is hilarious. I’m wading through a chest-high snow drift as a sinister fin roams around the clearing. The piranha-like Beotodus swims under the snow looking for an opportunity to explode from beneath. My instincts tell me to unsling the enormous sword-axe on my back and fight back, but instead I’m chugging cocoa from a flask.
Just in time the animation finishes, I dive roll sideways as Beotodus erupts from the snow with a spinning tail attack. The monster’s body clips me and I fall backwards onto my butt. A bit of health lost, but it could be worse. The main thing is I have another window I can use to stuff my face. I pull out an enormous chunk of meat and watch the circling fin again as I chomp, chomp, chomp.
Denne historien er fra October 2019-utgaven av PC Gamer.
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Denne historien er fra October 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios