The Mongols were a fascinating civilisation, spreading in all directions from the barren plains of the Steppe in a dust cloud of horses, yurt encampments, and a whole lot of pillaging. Yes, the Mongols killed an unthinkable number of people, but they were also brutal pragmatists who would much rather their enemies capitulate so they could recruit their finest generals, thinkers and troops to their cause. And if you refuse to surrender? Well, don’t say they didn’t warn you…
This meant that by the late 13th century, with much of the world from China to Hungary under its control, the Mongol empire was incredibly diverse – religious freedom, a super-squad of international generals, and prestigious scientific institutions that attracted scholars from Persia, China, even Greece.
Beyond Genghis Khan’s marauding years, the Mongol empire became so vast and varied that it doesn’t easily fit the traditional Age of Empires mould of distinct civilisations with their clearly defined traits and tropes. I sat down to chat with Relic about the Mongols in Age of Empires IV. Unsurprisingly, they’re probably the most leftfield civ in the game, but they also encapsulate Relic’s philosophy to make the the most asymmetrical – and tactically deep – Age of Empires game to date.
Denne historien er fra December 2021-utgaven av PC Gamer.
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Denne historien er fra December 2021-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios