Starting a new school is a difficult time for anyone. But the teenaged protagonist of Atlus’s sprawling JRPG has it particularly tough. Having moved from the bustle and bright lights of Tokyo to the supposed rural calm of Inaba, he’s barely unpacked his bags before a series of gruesome murders shocks the sleepy town. So he bands together with a group of classmates, each holding supernatural powers, to investigate this disturbing phenomenon.
First impressions aren’t especially promising. This is, after all, a port of a port: it’s based on the eight-year-old PS Vita version, which was a refined edition of the 2008 PS2 original. As such, it’s showing its age visually, even if strong art design mostly compensates for its technical shortcomings. And it’s still a slow starter: Golden streamlines the original’s infamously languid introduction, but it’s still a good couple of hours before the training wheels come off and you’re given full control. You’ll need a bit of patience before you get to see what makes the game so very special.
Denne historien er fra September 2020-utgaven av PC Gamer.
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Denne historien er fra September 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios