INTI Creates and the mind behind La-Mulana talk about Steam in 2019
INTI Creates may be the largest developer in Japan I’d call indie, at just shy of 100 people. It helps that their games look indie, with deliberately throwback pixel art and a devotion to old Japanese platformers like Mega Man. Hell, they made the Mega Man Zero games on the Game Boy Advance in the early 2000s, and today they have a strong lineup of 2D action games. More Japanese developers are finally bringing those sorts of games to PC, and I talked to Inti president Takuya Aizu at Bitsummit about the slow growth of the PC indie scene there.
Denne historien er fra October 2019-utgaven av PC Gamer.
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Denne historien er fra October 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios