I thought I was an introverted person before this,” says Kirk Williford, a senior game designer on Guild Wars 2. After a few months in self-isolation as a result of the coronavirus, working on the MMO’s latest big update during the day, and playing other games for escapism in the evenings, Williford realized he’s a lot more extroverted than he once thought. Daily casual human contact is one of those things anyone can take for granted when they work at an office, but after months without it, game developers who now work from home have to find new ways to make games and make do without the water cooler.
Working from home is nothing new for plenty of indie developers, but the pandemic means something very different for much bigger triple-A studios with dozens or hundreds of employees. What’s it like going completely remote for a developer like ArenaNet, which has to maintain Guild Wars 2 while continuing to work on future updates, or Bungie, which has some 800 employees working on Destiny? The most basic answer is that they need a few more video meetings to keep everyone coordinated, and it’s difficult to make up for those little interactions, like spinning your chair around to look at what’s going on at the artist’s desk right behind you. But they’ve mostly been able to roll with those challenges and keep their games right on track.
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Denne historien er fra August 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios