Frontier’s sim embraces the creativity of its players.
Last year I attended Frontier Expo in London, an event organised by the Cambridge-based Planet Coaster/Elite Dangerous developer. I found myself watching the Planet Coaster presentation with a group of superfans. It’s when they started loudly cheering at the announcement of, all things, picnic tables that I knew this game had attracted a dedicated fanbase. But picnic tables are just one of many free additions to the game since it was released after a successful stint in Early Access.
Planet Coaster is a theme park simulator, with all the trappings of that beloved genre. You have to keep your guests happy, turn a profit, make the rides exciting and ensure the queues aren’t too long. But the ace up Planet Coaster’s sleeve, and the thing that sets it apart from its peers, is how wildly customisable it is. It offers a fine level of control over the aesthetic nuances of your park that borders on perverse, which has resulted in some absolutely remarkable fan-made parks and rides.
Denne historien er fra July 2018-utgaven av PC Gamer.
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Denne historien er fra July 2018-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios