Slayer!” Is there a voice clip I’ve heard more in my life than Halo’s gravelly announcer preparing me for combat? Maybe one of his other callouts: “Double kill.” “Triple kill.” “Overkill!” (OK, now I’m just bragging). If there’s anything truly and utterly timeless about Halo, it’s that voice playing over the warm blue sky and dusty fields of Blood Gulch. Halo: Combat Evolved, now released for The Master Chief Collection on PC, looks today exactly as it always has in my mind’s eye: the same as it was on chunky CRT TVs at splitscreen LAN parties, the same as it was on the PCs in my high school 3D modelling class. My memory, of course, is wrong.
The Xbox and gaming PC and CRTs I played on in the early 2000s couldn’t run Halo at 144 fps, and they definitely couldn’t do it at 4K. If I went back to them now, I’d grimace at the low resolution, and how sluggish it actually felt to hop across Blood Gulch. But this new version of a near-20-year-old game is sharp as hell and more responsive than ever, even if its polygons are old enough to drink. Making a game look and sound like it does in your memory, but not newer, is the delicate balancing act of The Master Chief Collection, which 343 Industries is bringing to PC this year one Halo game at a time.
There’s no detail too small for the fans to notice. Case in point: another classic Halo sound, the respawn beep, was slightly different in the original PC port, made by Gearbox in 2003. When 343 created Halo: Combat Evolved Anniversary for Xbox, that PC port served as the foundation. But a few things weren’t right, which they now have an opportunity to fix.
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Denne historien er fra April 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios