On the face of things, this feels like the kind of game that should never have been made, an amalgamation of ideas and franchises that should barely occupy the same publishing house, let alone be drawn together in the same studio. But for all the ways in which Might & Magic: Chess Royale seems from afar like an affront to everything that lead to its eventual creation, it’s actually a refreshingly pared-down take on an emerging genre.
For the most part, Chess Royale lives pretty straightforwardly up to its title. Leaning heavily on the Might & Magic franchise to provide a little extra validity, it places a relatively unambitious autobattler (the genre birthed by the likes of Dota AutoChess or Teamfight Tactics) into the vaguest-possible battle royale (Fortnite, PUBG) framework, encouraging 100 players to fight it out for top spot. It’s an amusing gimmick to add to a new genre, but it does little to change the way players interact with one another. When all your autobattler competitors are already last-man-standing affairs, bolting the word ‘royale’ to the end of your title isn’t exactly revolutionary.
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Denne historien er fra April 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios