I’ve lost track of how many people I’ve eaten. My mission was to consume ten golfers, and since people don’t golf in the ocean I had to jump out of the water and shimmy my way onto the golf course to start chowing down on them. Three patrol boats filled with gun-toting shark hunters appeared, so I ate them, too. I’m probably up to about 17 humans eaten now, though I still need to eat three more golfers to finish my gory quest list.
More hunters in patrol boats and on jetskis arrive so I consume them too, along with a few divers. And then a celebrity shark hunter appears, flanked by several escort boats. It’s Candyman Curtis, important enough to warrant his own introduction in a cutscene. I leap from the water, snatch Curtis from his boat, and swallow him in a few bites while I swim away. Defeating a human in a boss fight is no big deal when you’re a goddamn shark.
Denne historien er fra August 2020-utgaven av PC Gamer.
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Denne historien er fra August 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios