Like all British fairy tales, the story of Overcooked begins at Cambridge Wizard School. Or at least that’s what Ghost Town Games programmer Oli DeVine calls it, with a knowing wink to the absurdity of the ancient UK education system. Officially known as Cambridge University, it taught him two things: first, that he didn’t want to be an academic. And second, that local co-op wasn’t dead.
“University can be quite an isolating experience,” DeVine says. “The thing that got me through it was having people round and playing videogames in my room, or going home and playing with my brothers.”
At the time, the games industry had largely turned its back on shared screen experiences, necessitating complex setups with multiple consoles and TVs connected via LAN. “That was such a pain in the butt,” DeVine remembers, “but you’d still do that, because the experience of being in the same space was so much better.”
DeVine stayed in Cambridge to work at Frontier, where he met his future creative partner, Phil Duncan. Today, Frontier is best known for its own evolving games, Elite Dangerous and Planet Coaster. But back then, it subsisted mainly on one-off projects that varied wildly in size.
Denne historien er fra February 2021-utgaven av PC Gamer.
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Denne historien er fra February 2021-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios