In a game as complex as this, however, those kinds of changes rarely go entirely to plan. Last year’s item rework, for example, still hasn’t been entirely successful. “Overall, we think the item system rework has been positive for the game, though it’s certainly still a work in progress to some extent,” says game director Andrei ‘Meddler’ Van Roon. “The initial launch had some clear benefits, like improved choice structure for some classes, better visualisation of many item effects, and a range of new gameplay mechanics on offer. It also had a number of issues to address.”
Riot’s working on those issues, with changes set to arrive in this year’s Preseason, an annual period between seasons in late autumn that’s often defined by new systems. This year, the biggest focus will be on more Elemental Rifts, introducing Hextech and Chemtech variants; the former will provide portals to new spots on the map, while the latter will automatically stealth anyone who walks into certain areas.
Denne historien er fra Christmas 2021-utgaven av PC Gamer.
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Denne historien er fra Christmas 2021-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios