If you’re already a fan and want to know as simply as possible if Iceborne justifies its price tag, then let me put it like this: I had 200 hours in World before this expansion, and I’ve racked up almost another 200 since I started it. So yes, there’s a lot of bang for your buck. But if you’re at all interested in Monster Hunter beyond a time sink, then Iceborne complicates World in both incredibly interesting and some deeply disappointing ways.
This beefy expansion is a mix of new monsters, regions, mechanics, and a whole new endgame, all geared towards veteran players. For those who dipped their toes in World or didn’t see it to the end, Iceborne has almost nothing to offer. Capcom has made this for its dedicated fanbase, and to its credit, managed to offer up not just something that will satisfy their desire for new content, but also provide a new structure for the game’s hunts that goes beyond simply offering ‘more’.
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Denne historien er fra March 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios