Terri Brosius talks about designing Thief: Gold’s opera house.
Song of the Caverns is the 11th mission in Thief: Gold, and the last of the three added as part of the Gold expansion. It sees Garrett on the hunt for the Water Talisman, which will help him open the doors to the Haunted Cathedral and steal a mysterious jewel known as the Eye. His search leads him to a sprawling opera house containing the Water Talisman.
The story behind Song’s development offers an insight into both Looking Glass’s process and the atmosphere of the studio behind the game. Song was designed by Terri Brosius, who started work in games in a different capacity entirely.
“I entered the game world sideways, so I was a musician first,” she says. Specifically, Brosius was in a Boston-based band called Tribe, with fellow Thief veterans Eric Brosius and Greg LoPiccolo. Several Looking Glass employees were fans, and the band members ended up writing music for the studio.
DEEP END
What Brosius really wanted to do, however, was write for games. But at the time game studios rarely hired writers, at least not specifically. After applying for various roles at Looking Glass, Brosius was eventually hired as a junior level designer along with two other people.
Denne historien er fra Xmas 2018-utgaven av PC Gamer.
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Denne historien er fra Xmas 2018-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios