Considering the name, it’s odd how little war there is in Warframe. Plenty of blood is shed as players carve their way through procedural corridors and open-world zones, turning mutant soldiers and cyborg super-capitalists into gravy. But the only real, full-scale battle in Warframe’s universe happened centuries ago, an event that looms over the Origin System like an apocalyptic hangover. Until now.
Digital Extremes’ next two updates, called Empyrean and The New War, usher in a new era of chaos and conflict as players unite to repel an all-out invasion by an alien force known as the Sentients. To even the odds, squads will work together to build and pilot a ship in hectic space while also uncovering the truth behind some of Warframe’s biggest unanswered questions.
And at the heart of everything is a personal story of family, betrayal and a Canadian game developer making a weird-as-hell shooter that never stops taking wild risks.
“War doesn’t start and end in a day,” Digital Extremes live operations and community director Rebecca Ford tells me. “When we say ‘The New War’, we mean it. You’re going to be living a story in a world where parts of it will be barely recognisable after what the Sentients do to it. Expect the world to change, because that’s what war does.”
DAWN OF WAR
That an army of bio machines-turned intergalactic gods is coming to obliterate Earth won’t be a surprise to any player that’s been following Warframe over the past two years. When it first launched back in 2013, Warframe had no real story or setting to speak of – Digital Extremes was too busy trying to avoid bankruptcy to worry about why the space ninjas were angry. But in the years since, Warframe’s world has blossomed into a vibrant and alien universe.
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Denne historien er fra January 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
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SLIDES RULE
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GODS AND MONSTERS
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PHANTOM BLADE ZERO
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THIEF GOLD
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HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios