The social politics of naming your Xcom: Enemy Unknown squad
This is my last Now Playing for PC Gamer. In fact, it’s the last thing I’m writing for PCG full-stop, at least for now. You never know, I might write a Now Playing for issue 400, before complaining about the cover price on Instagram (this is an inside joke).
An office PA annoyingly threw all my old PC Gamer issues out, so I’ve been perusing the few I’ve got at home. I’m reading them while I’m supposed to be packing to move to Brighton. We did slightly too many lists when I was editor, but damn, each issue was packed with features. I think I gave editing this magazine a solid shot, for a 25 year-old with no qualifications who didn’t know what he was doing. I give my editorship 81 per cent. It was no Dragon Age 2.
Denne historien er fra October 2019-utgaven av PC Gamer.
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Denne historien er fra October 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios