What if you could install another console within your PS4 or PS5? One with its own seemingly endless supply of games, demos, videos, songs, and more? And what if this console within a console gave you user-friendly tools to create something of your own, complete with tutorials and a huge amount of pre-existing assets? That, in effect, is exactly what Dreams is – with the result that we’re seeing a huge amount of fantastic material that never would have existed otherwise.
You don’t have to make anything of your own – there is, in a very real sense, more to watch, play, and listen to than any one person could realistically get through on their own – but if you’ve ever had even the slightest inclination to make your own digital project, this is the perfect place to start. We spoke to four very different people about four very different Dreams games in order to understand what they made in Dreams, and how and why they made it.
In 2011, Lýz McPeters (AKA LyzLdy) was living with depression in the concrete jungle of New York City, her hard-earned BFA degree in dramatic writing unable to lift her out of a cycle of unfulfilling minimum-wage jobs. In the summer, she flew out to her Midwest hometown to visit her parents where, unbeknown to her, she was to experience something that would affect her deeply.
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Denne historien er fra June 2022-utgaven av PLAY Magazine UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird