Standing on the shoulders of giants… and then stabbing them repeatedly
Beast Mode
No Matter Studios is aiming to make Prey For the Gods less linear than boss fight-centric games of the past. For one thing, you can eliminate its big bads in multiple ways. “You could come to a boss with just a bow and arrow, or you could come with no weapons,” says Parnell. We do like variety in our monster murder.
We’re gonna need a bigger boa… actually, keep your rickety fishing vessel. We’d be better off with a bazooka to battle the behemoths of this monster-slaying indie sandbox. It may not be the done thing to discuss beloved PlayStation classics ‘round these parts, but in this case, it’s impossible to ignore the 20-storey leviathan in the room. “There’s no doubt we’ve been heavily inspired by Shadow Of The Colossus,” admits No Matter Studios’ Brian Parnell.
Denne historien er fra April 2017-utgaven av Official Xbox Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Denne historien er fra April 2017-utgaven av Official Xbox Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
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