How Ubisoft took their time between sequels and turned a flawed series into Assassin’s gold.
We should’ve booked a vacation abroad this winter. Because for the first time in seven years we’re not going to be climbing, leaping, and stabbing our way through a new part of the globe in Assassin’s Creed. Mixed reviews and disappointing sales of last year’s Syndicate mean the next game in Ubisoft’s once untouchable series will be taking a year off, most likely for drastic changes. That could be what this long-running series needs, especially if we look back to the last time Ubisoft took a year between installments to rethink Creed’s future.
The original 2007 Assassin’s Creed is by no means a bad game. You play Desmond Miles, a bartender in the 21st century who’s been kidnapped by the sinister Abstergo Industries. Using a machine called the Animus, they force dull Desmond to relive the memories of a far more interesting ancestor during the Third Crusade. In what was an incredible technical achievement at the time, Ubisoft put us in a vast open-world ancient Jerusalem, with crowded streets full of beggars, drunks, and people just hoping to get through another day without being stabbed in an alley.
Parkour skills let you clamber up buildings and leap from rooftop to rooftop, helping you to reach heights an average sandbox wouldn’t. Play five minutes of Assassin’s Creed today and it’s still impressive. But those five minutes over and over get samey. Great job on the sense of scale, guys, but now we’d like something fun to do.
Denne historien er fra December 2016-utgaven av Official Xbox Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra December 2016-utgaven av Official Xbox Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Why I love... Roaming the post-apocalypse
How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world
10 Best Multiplayer Games
From shooters to kitchen chaos, these titles are best played with friends
Revved up and ready to go
EA hands the wheel of Need For Speed back over to Criterion Games
The Elder Scrolls Online: Greymoor
Return to Tamriel’s frigid North this summer Chris Burke
Remothered: Broken Porcelain
We’re going potty for this cult classic survival horror sequel
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox
Mosaic
ALL AROUND ME ARE FAMILIAR OFFICE SPACES
The Falconeer
Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer
10 Best Examples Of Great Architecture On Xbox
Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One
THE PROMISED 'LANDS
With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…