The story of Raphaël Colantonio and Arkane, the studio he founded, is well told. But there’s one episode that he recounts less often. While working for EA in Guildford, England, he interviewed for Richard Garriott—an RPG legend, and a personal hero.
“My English was pretty bad back then,” he recalls. “Probably half of the things I said were just wrong.” But Colantonio’s passion for the games of Origin Systems came across, and he got the job. He’d be working on the next Ultima. Just as soon as the studio co-signed his contract.
“They started to drag their feet,” Colantonio says. “I was trying to call him, and panicking.” A month later, news filtered through to Guildford: EA was shutting the studio down. “That’s how I knew I was not hired.”
Despite the setback, Origin’s example shaped Colantonio’s career, defining the spirit and values of Arkane. And now that Colantonio has gone independent, Garriott looms larger than ever: Ultima VII is the primary inspiration for Weird West, an isometric immersive sim. “When we did Arx Fatalis [at Arkane], it was the Looking Glass and Ultima Underworld version of those values, that looks like a first-person shooter,” Colantonio says. “Whereas this time, it’s the Origin and Ultima VII version, more tactical and top-down.”
Denne historien er fra December 2020-utgaven av PC Gamer US Edition.
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Denne historien er fra December 2020-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios