Growing an empire is a balancing act. Expand your borders too quickly and you’ll be spread thin, an attractive target for enemy raids. Branch out too slowly and another faction will claim precious resources before you can. Get the balance wrong and you’ll watch your empire burn to the ground.
In the beta build of Ubisoft’s The Settlers, I’ve watched my empire burn to the ground a whole bunch of times now. This is the latest entry in the long-running city-building and real-time strategy series, which began way back in 1993 for the Commodore Amiga. There have been six sequels since, plus a number of spin-offs, including a free online browser game. The past decade, however, has been a rough patch for the series. An eighth game was planned for 2014, but its closed beta was poorly received, and the game was never completed. This new reboot has had some major problems reaching players as well: It was originally intended to be released in 2019, then delayed until 2020, then postponed indefinitely. At long last, The Settlers is now, finally, poised to be released this March.
CITY PLANNER
Denne historien er fra April 2022-utgaven av PC Gamer US Edition.
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Denne historien er fra April 2022-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios