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4K GAMING is a problem. It’s always been a challenge to render at that high a resolution. If anything, the res arrived long before any graphics card or console could touch it. The problem is simple: compared to 1080p, 4K represents a 300 percent increase in the number of pixels on display at any given time. We effectively quadrupled the total workload overnight by shifting to a 4K resolution. Not only that, but even in 2024, eliminating jaggies is as important as it ever was. Antialiasing efforts similarly are incredibly graphically intensive. Jaggies occur because games render textures in pixels, and because pixels are square, you end up with artifacts creating a jagged texture, often along the edge of a model.
We ended up in a challenging situation where the resolution and refresh rates increased, and although pixel density had shot up, jaggies were still a thing, and the methods we were using to eliminate them via anti-aliasing likewise cost even more performance when processed at 4K.
To get around this, Nvidia began to implement DLSS in its first-generation RTX graphics cards. With the added benefit of Tensor cores in its cards, it could finally leverage machine learning and AI supersampling (predominantly done on its own supercomputers to create models for the tensor cores to utilize) to effectively eliminate that jaggie problem and upscale textures. Initially, DLSS 1.0 focused mainly on anti-aliasing. It was only with DLSS 2.0 that we received the supersampling as well. In that case, instead of rendering a game at 4K by enabling DLSS, the GPU would drop native resolution and upscale that back to 4K, using AI to identify the patterns based on the models provided by Nvidia’s own supercomputers, and simultaneously improve frame rates in the process.
Denne historien er fra October 2024-utgaven av Maximum PC.
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Denne historien er fra October 2024-utgaven av Maximum PC.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
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A compact PC that mixes it with the big boys
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Improve your memory with Windows Recall
SINCE ITS ANNOUNCEMENT at Microsoft's Build conference in May 2024, Recall has had a torrid time.
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HAVE WE REACHED MAXIMUM PC?
Has the desktop reached the point where it can get no better? Ian Evenden looks ahead
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Over time, game AI has become more refined.
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The battle of the micro-bloggers
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Fun and graphics card games at CES 2025
WE ALL KNEW what was coming at CES: a bunch of graphics cards from AMD and Nvidia. They were pretty much exactly as predicted, albeit with some surprises. AMD managed to botch the launch of its RDNA 4 cards, while Nvidia played 3D chess with the pricing of its new RTX 50 cards.
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AMD UNVEILS NEW GAMING AND AI CHIPS
AMD Ryzen AI Max series announced at CES 2025
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Save CCTV system | Multiple audio devices | Encrypted download