Price Free Company Blender Web www.blender.org/
At the back end of 2021 Blender released version 3.0 of the much-loved content creation tool. It only took three months for a further update, this time focusing primarily on performance and speed.
With nearly three decades of development under its belt, Blender really is a force to be reckoned with. This major release included a plethora of new features and was well received by the community. Let's dive in to see A what was noteworthy in the major release, and then we'll see what's changed in 3.1.
ANIMATION
First up, big improvements have been made to the animation tools. The introduction of the pose library now allows animators to store and apply various character poses with absolute ease. By providing an interface that not only enables the adding of poses to characters but also gives tools to blend between poses, animators are able to set their poses up in a fraction of the time. As Blender has evolved, the process of animation is becoming increasingly natural for artists. The tools themselves have taken a back seat and the creative process has taken the fore. Compared to previous posing workflows, animators will find this an absolute game changer.
Denne historien er fra September 2022-utgaven av ImagineFX.
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Denne historien er fra September 2022-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world
CREATIVE STRENGTH IN COMMUNITY
Co-founder and creative force André Luís talks about the ethos and evolution of Trojan Horse Was A Unicorn
Gigi Murakami
Shock and terror! Step into the world of the American horror manga artist, where her tastes are on full display
The path to the top at a video games company
No cheat codes required Tanya Combrinck finds out exactly what it takes to make the leap from burgeoning student to game-shaping art director