Kyounghwan Kim

Freelance artist Kyounghwan Kim is known for creating genre-spanning characters incorporating just about everything from spacesuits to medieval armour and animals. In his recently released character concept art class, Kyounghwan breaks down how he works, and we decided to catch up with him to learn more about his career, what it takes to be a concept artist, and why sketchbooks are still valuable in the digital age.
Tell us a little about your background as an artist. How did you get started and what has your career been like so far? I won the grand prize in a game character contest hosted by Nexon back in 2003. Starting with that award, from 2006 until now I've been a game character concept artist.
I'm currently working as a freelancer and also conduct lectures.
Which artists have inspired you the most, and why?
I'm mostly influenced by Japanese artists. This is because the games I've played since I was young were all from Japan. Specifically, the game art in titles released by Capcom, Square Enix and SNK.
Which tools do you use to create your work?
At first I used Corel Painter, but I've been using Photoshop and Procreate together since 2017.
How has your artwork developed over the years, and what has been behind those changes?
I majored in fine art when I was a student, so my early work was very painterly. But as I continue to work on game character concepts and come into contact with game art, I'm able to make the shapes more concrete. This makes it easier for the viewers to see the direction I'm trying to convey. I think my art has changed accordingly as my understanding of the game industry has gradually increased.
Denne historien er fra Christmas 2024-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9500+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra Christmas 2024-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9500+ magasiner og aviser.
Allerede abonnent? Logg på

First Impressions
The Dutch artist tells us all about forging her own path

ASUS Zenbook Duo
DOUBLE TROUBLE We love the 2025 update of the dual-screened laptop, but it still hasn't managed to shift its one disappointing flaw

CRAFT INTRICATE FANTASY DRAWINGS
MATEUSZ LENART outlines his workflow for creating dynamic pen and ink art in the classical style of 19th-century masters

Huawei MatePad Pro 13.2 (2025)
APPLICATION CONUNDRUM The updated tablet is still a baffling combination of hardware and software

Concept Art: Character Design & Worldbuilding
LEADING LIGHT Want to learn how professional worldbuilders think? Even Amundsen’s course has all the answers you need

CREATE ETHEREAL LIGHT AND COLOUR
Pauline Voss shares her approach to crafting luminous, mystical lighting and using layered colours for atmospheric characters

THE TOP 19 PHOTOSHOP ALTERNATIVES
Confused by the endless choice of digital art apps on the market? We're here to help with a breakdown of the best options for you

Geizi Guevara
Vibrant harmony Step inside a high-energy art space packed with gadgets, artbooks and creative chaos

Acer DS2 Series Pro
NEW DIMENSION The monitor delivers eye-boggling 3D SpatialLabs technology, but comes at a significant price

How to sell your artwork
Promotion commotion Tanya Combrinck discovers how getting serious about marketing can pay off and hears advice from artists across a range of industries