Never think it's too late to follow your passions. Just look at Slawek Fedorczuk, who has created art for Blur Studio, LINE, Google and Valve to name but a few. He may be working for high-profile clients now, but even Slawek was worried he'd left it too late to break into the industry. We caught up with him to hear how he learned the skills, why he loves details, and what the online future looks like for creatives.
Tell us a little about your background as an artist. How did you get started and what has your career been like so far? I started learning art seriously when I was 18. It might sound funny today, but at the time I felt really behind.
Seeing people my age already drawing regularly since they were children, attending art colleges and joining fine art academies, I felt like I was too late to the party.
Because of that, I had a certain level of dedication to learning; I spent almost every weekend drawing. Not a healthy lifestyle if you think about being social! However, that practice and independent learning helped me get into 3D animation school, which was a fantastic experience, especially 13 years ago when places were rare.
After school, I got my first job in a local game studio. I worked in-house for a couple of years, but I was well aware that there were no major studios in my area. Because of that, I asked if I could work part-time, dedicating the rest of the time to practice and learning. Once again, that discipline and taking the time to learn slower started to show results: I began to get noticed by studios I admired and they offered me freelance work. I continue to do this today while teaching and mentoring other artists.
Which artists have inspired you the most and why?
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Denne historien er fra Christmas 2024-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
XPPen Artist Pro 19 (Gen 2)
Whether you’re a pro artist or a passionate hobbyist, this pen display offers something for everyone with beautiful colour and accurate drawing
First Impressions
The artists explains how her imagination for fantasy was born
DRAW VIBRANT CHARACTER ART
LIDIA CAMBON reveals her step-by-step process for creating a full-body illustration from first sketch to vibrant, cohesive colour with markers
Photoshop & Blender: BUILD NARRATIVE USING INTERIORS
Find out how illustrator Magdalina Dianova creates a cosy setting that helps to express her character’s personality
Blender, Procreate & Photoshop DESIGN CREEPY ARCHITECTURE
Nick Stath explains how he built an eerie, atmospheric environment for the sci-fi horrors of Alien: Romulus
Photoshop - PAINT FAN ART WITH EMOTION
Baptiste Boutié goes in-depth on his approach for creating visual appeal in a tribute to Tekkonkinkreet
ZBrush, KeyShot & Photoshop - CRAFT A HIDEOUS ALIEN NIGHTMARE
Follow along as character and creature artist Kyle Brown makes xenomorph fan art inspired by Alien: Romulus
FEARFUL VISIONS
ImagineFX explores the visual heritage of the visceral Alien cosmos and its develooment over the franchise's history
Mike Butkus
Surf's up! Why coastal comforts lured the artist to his California home
The art behind Alien: Romulus
Xenomorphology Tanya Combrinck meets the Alien-obsessed concept artists who revived the visual style of the classic films