Never think it's too late to follow your passions. Just look at Slawek Fedorczuk, who has created art for Blur Studio, LINE, Google and Valve to name but a few. He may be working for high-profile clients now, but even Slawek was worried he'd left it too late to break into the industry. We caught up with him to hear how he learned the skills, why he loves details, and what the online future looks like for creatives.
Tell us a little about your background as an artist. How did you get started and what has your career been like so far? I started learning art seriously when I was 18. It might sound funny today, but at the time I felt really behind.
Seeing people my age already drawing regularly since they were children, attending art colleges and joining fine art academies, I felt like I was too late to the party.
Because of that, I had a certain level of dedication to learning; I spent almost every weekend drawing. Not a healthy lifestyle if you think about being social! However, that practice and independent learning helped me get into 3D animation school, which was a fantastic experience, especially 13 years ago when places were rare.
After school, I got my first job in a local game studio. I worked in-house for a couple of years, but I was well aware that there were no major studios in my area. Because of that, I asked if I could work part-time, dedicating the rest of the time to practice and learning. Once again, that discipline and taking the time to learn slower started to show results: I began to get noticed by studios I admired and they offered me freelance work. I continue to do this today while teaching and mentoring other artists.
Which artists have inspired you the most and why?
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Denne historien er fra Christmas 2024-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing