Transitioning from solo projects to working as part of a large team can be tricky to navigate. Creating collaboratively requires excellent communication, tact, empathy, ego management, and a host of other skills that can make the difference between being someone that pushes the team forwards and someone who holds it back. If you get it right, there’s a huge amount to be gained both personally and professionally from working as part of a pipeline.
A senior concept artist in video game development, Thomas Mahon sees working on a pipeline as an opportunity to grow in ways that might be left if you only ever work undeveloped alone. A shift in perspective is needed, though. "On a team, the artwork doesn't belong to just one person, it belongs to the project as a whole, so a level of conformity is expected," he says. "It's likely you'll have to hand off work to another artist, and being flexible with your style is valuable."
When you first arrive, it's important to grasp the workings of the whole pipeline you're part of, especially the technical limitations. "Not knowing the constraints can lead to bolder designs, but it's good to be aware of the rules before you bend them," he says.
OVERCOMING LIMITATIONS
It may feel as though technical constraints are holding you back, but Thomas points out their presence often results in greater creativity. If the game you're working on targets lower-spec hardware, it's a chance to do something else. "You have an opportunity to make something timeless with strong art direction that embraces its limited scope," he says.
Denne historien er fra July 2023-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra July 2023-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
XPPen Artist Pro 19 (Gen 2)
Whether you’re a pro artist or a passionate hobbyist, this pen display offers something for everyone with beautiful colour and accurate drawing
First Impressions
The artists explains how her imagination for fantasy was born
DRAW VIBRANT CHARACTER ART
LIDIA CAMBON reveals her step-by-step process for creating a full-body illustration from first sketch to vibrant, cohesive colour with markers
Photoshop & Blender: BUILD NARRATIVE USING INTERIORS
Find out how illustrator Magdalina Dianova creates a cosy setting that helps to express her character’s personality
Blender, Procreate & Photoshop DESIGN CREEPY ARCHITECTURE
Nick Stath explains how he built an eerie, atmospheric environment for the sci-fi horrors of Alien: Romulus
Photoshop - PAINT FAN ART WITH EMOTION
Baptiste Boutié goes in-depth on his approach for creating visual appeal in a tribute to Tekkonkinkreet
ZBrush, KeyShot & Photoshop - CRAFT A HIDEOUS ALIEN NIGHTMARE
Follow along as character and creature artist Kyle Brown makes xenomorph fan art inspired by Alien: Romulus
FEARFUL VISIONS
ImagineFX explores the visual heritage of the visceral Alien cosmos and its develooment over the franchise's history
Mike Butkus
Surf's up! Why coastal comforts lured the artist to his California home
The art behind Alien: Romulus
Xenomorphology Tanya Combrinck meets the Alien-obsessed concept artists who revived the visual style of the classic films