![BROKEN RULES BROKEN RULES](https://cdn.magzter.com/1387349800/1662560442/articles/I_3W8xsrM1662983120196/BROKEN-RULES.jpg)
Development was already under way on Chasing Aurora, and Clemens Scott couldn't settle on an art style for Broken Rules' Wii U launch title. You could, perhaps, attribute this to second-game jitters, but for the fact that this was Scott's first project after joining the studio as art director. And nothing he was drawing seemed to fit the concept: a multiplayer action game about the dream of flight.
All it took was a particularly unproductive day while working from home, the door of an overstuffed wooden wardrobe constantly banging off his arm, for Scott to snap. "At some point, I burst and I just kicked that wardrobe," he laughs. "It fell apart. Everything started slanting slowly, and then collapsing."
Yet, among the fragments, something caught his eye: the shelves. With a background in analogue art, Scott turned the wood into a canvas, cross-hatching landscapes with a black marker. Over a decade later, he still remembers the reaction from his colleagues after bringing the decorated shelf into the office: "This is it".
That act of breaking down and rebuilding could serve as a metaphor for the way Broken Rules itself has changed over the years. Today, it operates as something closer to a creative hub than a traditional game studio. Based out of a shared office in Vienna's Museumsquartier alongside two other indie developers, an animator, and an architectural visualiser - its five co-founders work independently of each other, collaborating on certain projects and relying on external contractors for larger games. An atypical structure, for sure, but one that kept Broken Rules going when closure seemed all but inevitable.
Its origins can be traced to the Vienna University of Technology, where computer science students Peter Vorlaufer, Jan Hackl and Felix Bohatsch were part of a joint thesis project that grew into the puzzle platformer And Yet It Moves.
Denne historien er fra November 2022-utgaven av Edge UK.
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Denne historien er fra November 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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![KINGMAKERS KINGMAKERS](https://reseuro.magzter.com/100x125/articles/5196/1971269/WyXbtrXFH1738235484568/KINGMAKERS.jpg)
KINGMAKERS
Time travel to exotic, distant lands; meet exciting, unusual people and kill them
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Citizen Sleeper 2: Starward Vector
Stabiliser was the core of Citizen Sleeper, in both its mechanics and metaphors. It was medication, essentially, the only way to halt your own planned obsolescence. As an android Sleeper, you'd been sold into indentured servitude by your 'original', the person who signed a contract to have their personality copied and emulated inside a robotic frame, as cheap labour. That kind of corporate arrangement is rarely built to last.
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Donkey Kong Country Returns HD
Buy the deluxe edition of this HD Wii remake and, alongside the cartridge, you'll receive a little plastic barrel. While the Kong family has been synonymous with such vessels since 1981, a cynic might suggest that underlining the connection might be unwise, lest Nintendo be accused of scraping the bottom of one itself. After all, Tropical Freeze got this same treatment in 2018, courtesy of Nintendo's realisation, in the early days of Switch, that it now had a home for Wii U's more unfairly forgotten releases. The arrival, seven years later, of that game's relatively primitive predecessor can only seem like a final spot of mopping up before the Switch doors are closed for good. It could also, perhaps, be taken as another sign of renewed interest in the character, in light of the addition of a Donkey Kong Country area to the Super Nintendo World park in Japan, and the rumours of a cinematic spinoff that have circled since The Super Mario Bros Movie's enormous success.
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The Legend Of Zelda: Four Swords Adventures
Technology has finally caught up with Nintendo's trailblazing co-op adventure – so where is it?
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The former Paradox developer charts a course into a future without Shadowrun or BattleTech
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The creator of Star Fox, Captain Falcon and Tingle on 30 years at Nintendo and restarting as an indie
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The GAMM museum in the heart of Rome shows that preservation is coming of age
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How a quest for the fast and the frenetic transformed survival horror into a comic-book Roguelike
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Chinese studio Leenzee aims to soar to the heights of its field
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Luca Galante remembers clearly the first time Vampire Survivors was copied. \"It was immediate,\" he says. \"Even before the game got popular.\" At the time, he took it as a compliment.