While Metal: Hellsinger is far from the first entry in this hybrid genre – recent years have brought us BPM, Audica and Pistol Whip – it might be the most high profile. This is in part due to the pedigree of Swedish developer The Outsiders, formed by Battlefield and Payday 2 veteran David Goldfarb, but also as a result of its musical genre. Because if the rhythm shooter was inevitable, one set to metal was surely a foregone conclusion.
There’s a lot of shared history, of course, stretching back to the formative years of the first-person shooter at id Software, with a shared love of the iconography of skulls and demons, and anything of an infernal nature. That legacy is evident as you’re led through the circles of this Hell, which after beginning in the land of the ice and snow, take in medieval structures and ruined industrial facilities that could pass for Mars, the colour palette cycling between Quake browns and Doom reds. Even more keenly felt, though, is the influence the latter series’ revival has had on the ebb and flow of combat.
With a density of incoming bullets that befits the setting, constant strafing is a necessity, with a dash and double-jump (afforded by the wings of your demonic avatar) ensuring you’re always in motion. Lost health, meanwhile, can be recouped through Slaughters – messy finishing moves that can be triggered on wounded enemies, sending you rushing in close to rip and tear until green orbs tumble out. So far, so Eternal. The difference is that all this must be done to the beat.
Denne historien er fra December 2022-utgaven av Edge UK.
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Denne historien er fra December 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart