Sometimes the simplest ideas are the ones that endure, and Vikings On Trampolines is a case in point. The concept started bouncing around inside the head of D-Pad Studio co-founder Jo-Remi Madsen 20 years ago – but, with a desire for accessibility at its core, has arguably only become more relevant since. “This is essentially a game I designed for my little sister,” Madsen says. “We used to play games like Mario Kart and Smash Bros and she would quit early because she was like, ‘I can’t understand the controls’, so I wanted to make a game where the only control used is the joystick.”
Back then, Madsen built a prototype, and another a decade later when he and D-Pad’s other co-founder, Simon Stafsnes Andersen, decided that the idea still had legs. But development halted as their focus turned to Owlboy, and only restarted in earnest two years ago. In all that time, though, the singlestick control method remained a key feature – all you need to keep your cartoon Viking rebounding off a row of mini trampolines. The question was what could be done to expand on the initial implementation of the concept, a kind of Smash Bros-style versus mode. The answer, we discover as we sit down for a guided tour, is a heck of a lot.
Denne historien er fra Christmas 2022-utgaven av Edge UK.
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Denne historien er fra Christmas 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart