I'm still not sure what possessed me to return to an obscure, rough-hewn anime tie-in from the depths of my backlog instead of playing any of the fantastic things released this year, but I've not been regretting my time spelunking into hell with Made in Abyss: Binary Star Falling into Darkness. It might not be the best I've played recently, but it's one of the most interesting.
For those unfamiliar, Made in Abyss is a popular (if infamous) anime/manga series that looks like a kids' show but quickly reveals itself to be a harrowing dark fantasy about hapless, bright-eyed children exploring the Abyss, a cursed chasm full of treasure, mystery and horrible hyper-evolved predatory creatures.
No punches are pulled or bones unbroken as they explore its complex dungeon ecology.
Denne historien er fra November 2024-utgaven av PC Gamer.
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Denne historien er fra November 2024-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios