After studying computer science at Sheffield Hallam university, Thomas Crofts knew he wanted to work in games, but not precisely how. He ended up doing a Master's degree in video game animation ("[It] seemed like the fun one," he says), which helped when he and some friends entered the Dare to be Digital contest in 2010.
Crofts, with three others from Sheffield Hallam, made a game for the competition in two months. Called Grr! it was, "A family friendly RTS like a simple Dota. We'd spent a lot of time integrating the Wiimote." Grr! missed out on the main prize, but won the Adult Swim award ("which as the animator of the team, I was quite chuffed with") for innovation and creativity; and Crofts and his team featured in the Channel 4 documentary on that year's event.
After leaving university, and honing his skills on a fan project Duke Nukem remake and by making entries for the 11 Second Club competition - where each month animators are challenged to provide an animation to match an 11 second audio clip - he landed his first job with TT Games...making a TV show.
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Denne historien er fra September 2023-utgaven av PC Gamer.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios