This game gives you two main tasks: explore London, having turn-based battles reminiscent of Darkest Dungeon, and put on shows at your circus. Both require a surprising amount of strategy, whether you’re chaining combos in battle, or looking for the perfect chemistry between performers to ensure your show is a hit with the crowd.
Of course, I threw almost all of that out of the window and decided my circus would be entirely made up of clowns.
The preview build dropped me in at the start of the game, and after being introduced to the world of Circus Electrique, where an electrical event called The Maddening turned everyday Londoners into killers, it’s time to build your team of performers. Some will accompany you as you take to the streets to figure out what’s going on, while others hold the fort and keep the shows going.
Denne historien er fra October 2022-utgaven av PC Gamer.
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Denne historien er fra October 2022-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios